Setting

The Shape of Caldrith

Caldrith is a living campaign world where old roads, forgotten strongholds, and rumor-heavy settlements matter as much as any battlefield. These notes help the party track what is known, what is suspected, and what still waits beyond the map edge.

Regions

Use this page to record major territories, borders, travel routes, and the hazards or allies tied to each place.

Power Centers

Track guilds, noble houses, cults, militias, and other forces shaping events around the party.

Reference

Core World Threads

Keep the most useful lore in short, skimmable entries so players can find answers quickly during a session.

Regions and Routes

Summarize major roads, wilderness zones, frontier crossings, and the places the party can safely rest, trade, or gather rumors.


Factions and Loyalties

List the groups that hold influence in Caldrith, what they want, and how the Dummy Thicc party currently stands with them.


Landmarks and Ruins

Record towers, shrines, dungeons, battlefields, and hidden sites worth revisiting as the campaign unfolds.


Mysteries and Omens

Capture unresolved clues, strange symbols, prophecies, and recurring threats so long-term story threads stay visible.

Focus Areas

What to Capture Here

Organize world notes by the information players actually revisit between sessions.

Ancient stone ruins representing settlements and old sites

Settlements

Add towns, capitals, outposts, and notable districts with quick notes on culture, trade, and who holds power.

Track Settlements
Remote valley landscape representing regional threats and travel

Threats

Document roaming dangers, cursed zones, enemy movements, and regional tensions that may affect travel or alliances.

Track Threats
Brown parchment texture representing recorded history

History

Keep a concise record of wars, fallen kingdoms, divine events, and local legends that shape present-day choices.

Track History