Dummy Thicc
World Notes
A field guide to Caldrith for the Dummy Thicc party, gathering regions, factions, landmarks, and active mysteries into one easy reference page.
Setting
The Shape of Caldrith
Caldrith is a living campaign world where old roads, forgotten strongholds, and rumor-heavy settlements matter as much as any battlefield. These notes help the party track what is known, what is suspected, and what still waits beyond the map edge.
Regions
Use this page to record major territories, borders, travel routes, and the hazards or allies tied to each place.
Power Centers
Track guilds, noble houses, cults, militias, and other forces shaping events around the party.
Reference
Core World Threads
Keep the most useful lore in short, skimmable entries so players can find answers quickly during a session.
Regions and Routes
Summarize major roads, wilderness zones, frontier crossings, and the places the party can safely rest, trade, or gather rumors.
Factions and Loyalties
List the groups that hold influence in Caldrith, what they want, and how the Dummy Thicc party currently stands with them.
Landmarks and Ruins
Record towers, shrines, dungeons, battlefields, and hidden sites worth revisiting as the campaign unfolds.
Mysteries and Omens
Capture unresolved clues, strange symbols, prophecies, and recurring threats so long-term story threads stay visible.
Focus Areas
What to Capture Here
Organize world notes by the information players actually revisit between sessions.